Drag any slider — the card transforms around the chosen origin.
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Functions3
Origin50% 50%
About this generator
Stack 2D and 3D CSS transforms visually — translate (X/Y/Z), rotate (X/Y/Z), scale (X/Y with lock), skew (X/Y), perspective, and transform-origin. 14 curated presets — liftHover, pop, shrink, tilt, flipX, flipY, card3D, isometric, shake, skewLeft/Right, spin90/180.
Ghost-reference overlay shows the element’s original position as a dashed outline so you can see EXACTLY where it traveled. Identity values (translate 0, rotate 0°, scale 1×, perspective 1000px) are auto-omitted from the output so the CSS stays intent-clear.
5 framework exports + URL hash permalink. No login, no watermark, no paywall. Free and MIT-licensed.
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Why use CSS transforms?
⚡
GPU-accelerated motion
transform runs on the compositor thread, separate from layout. Animating position via translate is dramatically smoother than animating top / left — and never triggers a reflow.
🎯
No layout side-effects
A transformed element keeps its original space in the document. Hover effects, micro-interactions, and 3D card flips never push siblings around — perfect for grid items and inline UI.
🔮
2D and 3D in one property
Translate, rotate, scale, skew, and full 3D perspective stack into a single transform string. One property, one declaration, infinite combinations — and they all interpolate cleanly.
🎨
Reusable as design tokens
Wrap a hover lift in a custom property — --hover-lift: translateY(-4px) scale(1.02) — and reuse it across cards, buttons, and tiles. One source of truth for your motion language.
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How to use this generator
01
Pick a preset
liftHover, pop, tilt, flipX, card3D, isometric, skewLeft — each preset is a starting transform stack you can refine with the sliders below.
02
Drag any slider
Translate (X/Y/Z), rotate (X/Y/Z), scale (X/Y), skew (X/Y), perspective. Identity values (0, 1×, 0°) are auto-omitted from the CSS output to keep the rule clean.
03
Choose a transform-origin
The 3×3 grid sets where the transform pivots. TL rotates a card around its top-left corner; C is the default centre. Origin only appears in the output when changed from 50% 50%.
04
Compare and copy
The dashed ghost shows the original bounds for reference — toggle it off when fine-tuning. Copy CSS to grab the transform plus transform-origin, ready to paste onto any element.
⇄
Transform function reference
Function
Group
Note
translateX(40px)
2D · move
Slide horizontally — composited
translate(40px, 8px)
2D · move
Shorthand for X & Y in one call
rotate(-8deg)
2D · rotate
Same as rotateZ() in 2D
scale(1.05)
2D · scale
Equal X & Y — for hover pops
scale(1.05, 0.95)
2D · scale
Squash — X & Y differ
skewX(-12deg)
2D · skew
Slants horizontally — sheared text
translate3d(0,0,0)
3D · perf hint
Forces GPU layer — common micro-opt
rotateY(45deg)
3D · rotate
Needs perspective() to look 3D
rotateX(180deg)
3D · rotate
Vertical flip — card-back reveal
perspective(800px)
3D · depth
Sets the 3D vanishing distance
matrix(a,b,c,d,tx,ty)
Low-level
Combined 2D — rarely written by hand
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Transform patterns
Hover
/* Card lift on hover — pure transform, no layout shift */
.card {
transition: transform 200ms ease;
will-change: transform;
}
.card:hover {
transform: translateY(-6px) scale(1.02);
}
3D flip
/* 3D flip card — requires perspective on the parent */
.flip-scene { perspective: 1000px; }
.flip-card {
transform-style: preserve-3d;
transition: transform 0.6s;
}
.flip-card:hover {
transform: rotateY(180deg);
}
Origin
/* transform-origin controls the pivot point */
.fan-tile-1 {
transform: rotate(-8deg);
transform-origin: bottom left; /* hinges from corner, not centre */
}
.fan-tile-2 {
transform: rotate(8deg);
transform-origin: bottom right;
}
✦
Pro tips
01
Order matters — left to right
translate(40px) rotate(45deg) is NOT the same as rotate(45deg) translate(40px). Each function applies in its own coordinate space, so reordering changes the trajectory entirely.
02
Use translate, not top/left
Animating top: 40px triggers layout, paint, and composite. Animating transform: translateY(40px) only composites — 5–10× cheaper, especially on mobile.
03
perspective belongs on the parent (usually)
For multiple 3D children sharing the same scene, set perspective on the wrapper. Use perspective() in transform: only when one element has its own depth.
04
Pair with will-change carefully
will-change: transform promotes the element to its own GPU layer. Useful for elements about to animate — but applying it permanently to many elements eats GPU memory and can hurt performance.