01. Tailwind CSS Dual-Handle Price Range Slider with Live Product Count (opens in a new tab)
--lo, --hi) drive the fill, both handles and both tooltips through calc() utilities, so the lit segment and the handles cannot disagree.17 Tailwind CSS range sliders for e-commerce price filters, media seekbars, audio equalizers, thermostat dials, loan calculators and password strength meters — spanning dual-handle, vertical, circular and centre-origin tracks in neumorphic, neon, glassmorphism, and liquid-glass styles with pop-up value bubbles. Scoped under .trs-NN for no-collision pasting, prefers-reduced-motion guarded, framework-agnostic.
Related30 Tailwind CSS Login Forms28 Tailwind CSS Input Fields36 CSS Search Bars
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--lo, --hi) drive the fill, both handles and both tooltips through calc() utilities, so the lit segment and the handles cannot disagree.shadow-[10px_10px_30px_var(--color-trs02-dark),-10px_-10px_30px_var(--color-trs02-light)] states the extrusion inline, and the pressed state is the same utility with inset and smaller offsets.opacity-[calc(0.25_+_var(--v)*0.6)] ties bloom intensity to the reading instead of holding one static shadow.--mood property: the face tint, ring, label and stars all read it, so a new mood is one array entry and zero style writes.group-hover:/group-focus-within: utilities and one --scrub property.[writing-mode:vertical-lr] [direction:rtl].[stroke-dashoffset:calc(471_-_353*var(--v))] — so the SVG reads the same --v as everything else.has-[input:active]: and has-[input:focus-visible]: show the bubble, so pointer and keyboard behave identically.shadow-[6px_6px_0_var(--color-trs11-ink)] and border-[3px] say the whole aesthetic, and the preset row is a real segmented control.--tone property, and the slider is now linked to a real password field: type, and the meter follows.max() and clamp() do what an if/else chain did.steps() timing, zero-blur shadows, no transitions on the fill — and adds a damage flash and a status line the original only hinted at.perspective-[800px], transform-3d, rotate-x-30 and -rotate-z-10 are all first-class v4 utilities, so the entire 3D stage is a class list.backdrop-blur-xl bg-white/8 border-white/20 is the entire material.has-[input:active]:, so hover, drag, and keyboard focus all trigger the same morph.<input type="range"> only has one thumb, so demo 01 stacks two of them in the same grid cell. Both share a min and max; the lower input caps its value at the upper minus one step and the upper stays above the lower, so the thumbs can never cross. The coloured segment between them is a separate element whose left and width are set from the two values as percentages. The common bug is that the top input swallows every pointer event, leaving the lower thumb dead near the middle — fix it by setting pointer-events: none on the input and re-enabling it only on ::-webkit-slider-thumb and ::-moz-range-thumb, so each thumb stays grabbable but the overlapping tracks don't block each other. Update the live product count and the fill on every input event, not change, so the label tracks the drag.appearance: none on the input first or the native chrome fights your CSS. Then style the thumb via ::-webkit-slider-thumb for Chrome, Safari and Edge, and ::-moz-range-thumb for Firefox, and the rail via ::-webkit-slider-runnable-track and ::-moz-range-track. You cannot merge the WebKit and Firefox selectors into one rule — if either token is unrecognised the whole selector is dropped, which is why the neon demo (03) and brutalist demo (11) declare each thumb rule twice. WebKit thumbs also ignore vertical centring unless the track has an explicit height, so a thumb that sits centred in Firefox floats up in Chrome. Give the track a fixed height and offset the thumb with a negative margin-top of half the height difference.(value - min) / (max - min), multiply by 100, and set that as the bubble's left. The bug everyone hits is that the bubble drifts past the track ends — half a thumb too far left at the minimum, half a thumb too far right at the maximum — because the thumb centre never actually reaches 0% or 100%; it is inset by half its own width. Correct it by scaling the offset, roughly left: calc(pct% - (pct/100 - 0.5) * thumbWidth), so the bubble hugs the thumb centre across the whole range. Demo 17 adds a gooey SVG <filter> so the bubble appears to grow out of the track, but the horizontal maths is identical — the filter only fuses the shapes, it does not move them.writing-mode: vertical-lr (with direction: rtl so up increases) on a normal <input type="range"> — this is the current replacement for the deprecated appearance: slider-vertical. Older WebKit still needs the -webkit-appearance: slider-vertical fallback plus an explicit width and height, because a vertical input has no intrinsic size and otherwise collapses to zero. Keyboard behaviour rotates too: Up and Right both raise the value, Down and Left lower it, so a fader is fully operable without a mouse. The per-band dB readouts and the SVG response curve are recomputed from each input's value on the input event; nothing about the audio is real, so treat every number as display only.<input type="range">, keyboard and screen-reader support come for free: arrow keys step by step, Page Up and Page Down jump, Home and End snap to the ends, and the control is announced as a slider with its min, max and current value. Keep that by giving each input a real <label> or an aria-label, and when the visible number is formatted — a price, a percentage, a temperature — add aria-valuetext so the reader hears $1,200 rather than 1200. The emoji mood scale (demo 04) and password meter (demo 12) map discrete states to the value, so set aria-valuetext to the state name such as Good or Elated. Never rebuild the thumb as a <div> with drag handlers — you lose all of the above and re-implement it worse.<path> and animates stroke-dasharray to fill from the cool end to the target, with the marker rotated into place by transform: rotate(). The value still lives in a hidden <input type="range">, so keyboard, min, max and step keep working; the arc is a visual skin over it. The trap is angle-to-value mapping: a 270° dial has a 90° dead zone at the bottom, so clamp pointer angles into the live arc before converting, or dragging through the gap makes the reading jump from max to min. The ±1° buttons just nudge the same input value, which keeps the SVG fill and the number in sync automatically without extra bookkeeping.step attribute. With four plans you set min="0", max="3" and step="1", so the thumb can only land on 0, 1, 2 or 3 and physically snaps between milestones with no JavaScript rounding. Read the integer value as an index into your plan array to show the name and price. A frequent mistake is leaving step at its default of 1 on a 0–100 range and then rounding in script — that fights the native snapping and makes the thumb feel sticky. If your milestones are not evenly spaced, keep an even step for feel and remap the index to real values through a lookup table rather than distorting the track. The springy progress line is just a CSS transition on the fill width, retriggered each step.<input type="number"> so they can type it, the way the loan (10) and RGBA mixer (16) demos do; a slider alone forces fiddly dragging to hit a value like 1487. Avoid it for more than a handful of discrete choices — past four or five options a set of <input type="radio"> buttons or a <select> reads clearer than counting notches. The centre-origin balance slider (13) is the one to watch: its fill grows from the midpoint in opposing channel colours, not from the left, so a plain left-anchored fill renders backwards — anchor the coloured segment at 50% and let it extend either way.15 mouse-aware 3D tilt hover cards — e-commerce product spotlight, glassmorphism parallax team card, interactive pricing tier, holographic NFT collectible, pop-out mascot, dark tech grid with border glow, media player album art, blog article preview, cyberpunk neon glow, dashboard KPI widget, minimalist real estate, flip-to-back tilt, mobile app showcase, course learning card, and a Pure CSS touch-friendly tilt. Vanilla JS writes --rx/--ry/--mx/--my; all rendering stays in CSS on the GPU.
24 hand-coded CSS animated card patterns organised by what triggers the motion, not by card style. Scroll and entrance triggers: staggered grid reveals, @starting-style mount-in, scroll-driven scale and fade on animation-timeline: view(), View Transitions API card-to-detail morphs, blur-to-sharp lazy image loading, and FLIP re-layout when a filter changes. State-change triggers: add-to-cart success morph, like and save particle burst, expand and collapse to intrinsic height with calc-size(), swipe-to-dismiss on Pointer Events, and skeleton-to-loaded crossfade. Data-driven triggers: count-up KPI metrics, SVG sparkline draw-on-enter, and progress ring fill on load. Ambient idle loops: breathing glow, floating drift, animated gradient mesh backgrounds, conic rotating borders, auto-cycling testimonial decks, and live status pulses. Plus four hover patterns where the effect is the topic itself: cursor spotlight, holographic foil glare, corner ribbon slide, and horizontal accordion expand. Every card is scoped under a .ac-NN prefix for no-collision pasting, guards prefers-reduced-motion, animates compositor-only properties, and ports unchanged to React, Vue, Svelte, Astro, Next.js and Tailwind.
22 hand-coded CSS avatars for chat apps, team dashboards, comment threads, account menus, and social profiles. Covers circular and squircle shapes, gradient and conic story rings, hexagon clip-path crops, online status dots, notification count badges, verified checkmarks, stacked facepiles with plus-N overflow, initials fallbacks for users without photos, broken-image recovery, avatar pickers, and a size scale system where the ring, badge, and status dot all scale from a single custom property.