47 CSS Toggles & Switches32 / 47
Split-Flap Board
A retro-mechanical airport departure board built from CSS-only rotateX flips. Toggling cycles both rows simultaneously — OFFLINE flips to ONLINE, STANDBY flips to ACTIVE — with each character flipping in sequence for the cascading split-flap feel.
Published Updated
The code
<label class="tgl-32">
<input class="tgl-32__input" type="checkbox" checked>
<span class="tgl-32__stage" aria-hidden="true">
<span class="tgl-32__row">
<span class="tgl-32__lbl">Status</span>
<span class="tgl-32__board">
<span class="tgl-32__char" data-off="O" data-on="O"></span>
<span class="tgl-32__char" data-off="F" data-on="N"></span>
<span class="tgl-32__char" data-off="F" data-on="L"></span>
<span class="tgl-32__char" data-off="L" data-on="I"></span>
<span class="tgl-32__char" data-off="I" data-on="N"></span>
<span class="tgl-32__char" data-off="N" data-on="E"></span>
<span class="tgl-32__char" data-off="E" data-on="·"></span>
</span>
</span>
<span class="tgl-32__row">
<span class="tgl-32__lbl">Mode</span>
<span class="tgl-32__board">
<span class="tgl-32__char" data-off="S" data-on="A"></span>
<span class="tgl-32__char" data-off="T" data-on="C"></span>
<span class="tgl-32__char" data-off="A" data-on="T"></span>
<span class="tgl-32__char" data-off="N" data-on="I"></span>
<span class="tgl-32__char" data-off="D" data-on="V"></span>
<span class="tgl-32__char" data-off="B" data-on="E"></span>
<span class="tgl-32__char" data-off="Y" data-on="·"></span>
</span>
</span>
</span>
</label><label class="tgl-32">
<input class="tgl-32__input" type="checkbox" checked>
<span class="tgl-32__stage" aria-hidden="true">
<span class="tgl-32__row">
<span class="tgl-32__lbl">Status</span>
<span class="tgl-32__board">
<span class="tgl-32__char" data-off="O" data-on="O"></span>
<span class="tgl-32__char" data-off="F" data-on="N"></span>
<span class="tgl-32__char" data-off="F" data-on="L"></span>
<span class="tgl-32__char" data-off="L" data-on="I"></span>
<span class="tgl-32__char" data-off="I" data-on="N"></span>
<span class="tgl-32__char" data-off="N" data-on="E"></span>
<span class="tgl-32__char" data-off="E" data-on="·"></span>
</span>
</span>
<span class="tgl-32__row">
<span class="tgl-32__lbl">Mode</span>
<span class="tgl-32__board">
<span class="tgl-32__char" data-off="S" data-on="A"></span>
<span class="tgl-32__char" data-off="T" data-on="C"></span>
<span class="tgl-32__char" data-off="A" data-on="T"></span>
<span class="tgl-32__char" data-off="N" data-on="I"></span>
<span class="tgl-32__char" data-off="D" data-on="V"></span>
<span class="tgl-32__char" data-off="B" data-on="E"></span>
<span class="tgl-32__char" data-off="Y" data-on="·"></span>
</span>
</span>
</span>
</label>.tgl-32 {
--tgl-32-bg: #0a0a12;
--tgl-32-border: #1a1a28;
--tgl-32-ash: #7a7a98;
--tgl-32-volt: #e0ff00;
--tgl-32-ice: #00e5ff;
--tgl-32-flip: 0.5s;
font-family: "Inconsolata", "Roboto Mono", ui-monospace, monospace;
font-size: 14px;
min-height: 100vh;
width: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 24px;
padding: 48px 20px;
background: #14141e;
box-sizing: border-box;
}
.tgl-32__input {
position: absolute;
width: 1px;
height: 1px;
padding: 0;
margin: -1px;
overflow: hidden;
clip: rect(0,0,0,0);
white-space: nowrap;
border: 0;
}
.tgl-32__stage {
display: flex;
flex-direction: column;
gap: 10px;
}
.tgl-32__row {
display: flex;
align-items: center;
gap: 10px;
}
.tgl-32__lbl {
min-width: 56px;
font-size: 12px;
color: var(--tgl-32-ash);
letter-spacing: 0.08em;
text-transform: uppercase;
}
.tgl-32__board {
display: flex;
gap: 4px;
}
/* Each char is a black tile with a horizontal seam down the middle and
a CSS-only flip. The letter is rendered via data-off/data-on attrs in
a pseudo, so toggling swaps which attr is shown. */
.tgl-32__char {
position: relative;
display: inline-flex;
align-items: center;
justify-content: center;
width: 28px;
height: 38px;
border-radius: 5px;
background: var(--tgl-32-bg);
border: 1px solid var(--tgl-32-border);
font-size: 18px;
font-weight: 500;
color: var(--tgl-32-ash);
box-shadow: inset 0 1px 0 rgba(255,255,255,0.04), inset 0 -1px 0 rgba(0,0,0,0.3);
overflow: hidden;
transform-style: preserve-3d;
perspective: 400px;
transition: color var(--tgl-32-flip) ease;
}
/* Seam across the middle of every char tile. */
.tgl-32__char::after {
content: "";
position: absolute;
left: 0;
right: 0;
top: 50%;
height: 1px;
background: rgba(0,0,0,0.6);
z-index: 2;
pointer-events: none;
}
/* The letter itself lives in ::before so we can flip it independently
of the tile chrome. Default shows the off character. */
.tgl-32__char::before {
content: attr(data-off);
display: inline-block;
transform-origin: center;
animation: tgl-32-off var(--tgl-32-flip) ease both;
}
@keyframes tgl-32-off {
0% {
transform: rotateX(-90deg);
}
50% {
content: attr(data-off);
}
100% {
transform: rotateX(0);
}
}
@keyframes tgl-32-on {
0% {
transform: rotateX(0);
}
50% {
transform: rotateX(-90deg);
}
51% {
transform: rotateX(90deg);
}
100% {
transform: rotateX(0);
}
}
/* Stagger — each char is delayed 80ms further than the previous so the
board cascades. Both rows share the same stagger pattern. */
.tgl-32__board .tgl-32__char:nth-child(1) {
animation-delay: 0ms;
}
.tgl-32__board .tgl-32__char:nth-child(2) {
animation-delay: 80ms;
}
.tgl-32__board .tgl-32__char:nth-child(3) {
animation-delay: 160ms;
}
.tgl-32__board .tgl-32__char:nth-child(4) {
animation-delay: 240ms;
}
.tgl-32__board .tgl-32__char:nth-child(5) {
animation-delay: 320ms;
}
.tgl-32__board .tgl-32__char:nth-child(6) {
animation-delay: 400ms;
}
.tgl-32__board .tgl-32__char:nth-child(7) {
animation-delay: 480ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__char {
color: var(--tgl-32-volt);
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__row:nth-child(2) .tgl-32__char {
color: var(--tgl-32-ice);
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__char::before {
content: attr(data-on);
animation: tgl-32-on var(--tgl-32-flip) ease both;
animation-delay: inherit;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(1) {
animation-delay: 0ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(2) {
animation-delay: 80ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(3) {
animation-delay: 160ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(4) {
animation-delay: 240ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(5) {
animation-delay: 320ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(6) {
animation-delay: 400ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(7) {
animation-delay: 480ms;
}
.tgl-32__input:focus-visible ~ .tgl-32__stage {
outline: 2px solid var(--tgl-32-volt);
outline-offset: 6px;
border-radius: 6px;
}
@media (prefers-reduced-motion: reduce) {
.tgl-32__char,
.tgl-32__char::before {
animation: none;
transition: none;
}
.tgl-32__char::before {
content: attr(data-off);
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__char::before {
content: attr(data-on);
}
}.tgl-32 {
--tgl-32-bg: #0a0a12;
--tgl-32-border: #1a1a28;
--tgl-32-ash: #7a7a98;
--tgl-32-volt: #e0ff00;
--tgl-32-ice: #00e5ff;
--tgl-32-flip: 0.5s;
font-family: "Inconsolata", "Roboto Mono", ui-monospace, monospace;
font-size: 14px;
min-height: 100vh;
width: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 24px;
padding: 48px 20px;
background: #14141e;
box-sizing: border-box;
}
.tgl-32__input {
position: absolute;
width: 1px;
height: 1px;
padding: 0;
margin: -1px;
overflow: hidden;
clip: rect(0,0,0,0);
white-space: nowrap;
border: 0;
}
.tgl-32__stage {
display: flex;
flex-direction: column;
gap: 10px;
}
.tgl-32__row {
display: flex;
align-items: center;
gap: 10px;
}
.tgl-32__lbl {
min-width: 56px;
font-size: 12px;
color: var(--tgl-32-ash);
letter-spacing: 0.08em;
text-transform: uppercase;
}
.tgl-32__board {
display: flex;
gap: 4px;
}
/* Each char is a black tile with a horizontal seam down the middle and
a CSS-only flip. The letter is rendered via data-off/data-on attrs in
a pseudo, so toggling swaps which attr is shown. */
.tgl-32__char {
position: relative;
display: inline-flex;
align-items: center;
justify-content: center;
width: 28px;
height: 38px;
border-radius: 5px;
background: var(--tgl-32-bg);
border: 1px solid var(--tgl-32-border);
font-size: 18px;
font-weight: 500;
color: var(--tgl-32-ash);
box-shadow: inset 0 1px 0 rgba(255,255,255,0.04), inset 0 -1px 0 rgba(0,0,0,0.3);
overflow: hidden;
transform-style: preserve-3d;
perspective: 400px;
transition: color var(--tgl-32-flip) ease;
}
/* Seam across the middle of every char tile. */
.tgl-32__char::after {
content: "";
position: absolute;
left: 0;
right: 0;
top: 50%;
height: 1px;
background: rgba(0,0,0,0.6);
z-index: 2;
pointer-events: none;
}
/* The letter itself lives in ::before so we can flip it independently
of the tile chrome. Default shows the off character. */
.tgl-32__char::before {
content: attr(data-off);
display: inline-block;
transform-origin: center;
animation: tgl-32-off var(--tgl-32-flip) ease both;
}
@keyframes tgl-32-off {
0% {
transform: rotateX(-90deg);
}
50% {
content: attr(data-off);
}
100% {
transform: rotateX(0);
}
}
@keyframes tgl-32-on {
0% {
transform: rotateX(0);
}
50% {
transform: rotateX(-90deg);
}
51% {
transform: rotateX(90deg);
}
100% {
transform: rotateX(0);
}
}
/* Stagger — each char is delayed 80ms further than the previous so the
board cascades. Both rows share the same stagger pattern. */
.tgl-32__board .tgl-32__char:nth-child(1) {
animation-delay: 0ms;
}
.tgl-32__board .tgl-32__char:nth-child(2) {
animation-delay: 80ms;
}
.tgl-32__board .tgl-32__char:nth-child(3) {
animation-delay: 160ms;
}
.tgl-32__board .tgl-32__char:nth-child(4) {
animation-delay: 240ms;
}
.tgl-32__board .tgl-32__char:nth-child(5) {
animation-delay: 320ms;
}
.tgl-32__board .tgl-32__char:nth-child(6) {
animation-delay: 400ms;
}
.tgl-32__board .tgl-32__char:nth-child(7) {
animation-delay: 480ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__char {
color: var(--tgl-32-volt);
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__row:nth-child(2) .tgl-32__char {
color: var(--tgl-32-ice);
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__char::before {
content: attr(data-on);
animation: tgl-32-on var(--tgl-32-flip) ease both;
animation-delay: inherit;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(1) {
animation-delay: 0ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(2) {
animation-delay: 80ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(3) {
animation-delay: 160ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(4) {
animation-delay: 240ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(5) {
animation-delay: 320ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(6) {
animation-delay: 400ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(7) {
animation-delay: 480ms;
}
.tgl-32__input:focus-visible ~ .tgl-32__stage {
outline: 2px solid var(--tgl-32-volt);
outline-offset: 6px;
border-radius: 6px;
}
@media (prefers-reduced-motion: reduce) {
.tgl-32__char,
.tgl-32__char::before {
animation: none;
transition: none;
}
.tgl-32__char::before {
content: attr(data-off);
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__char::before {
content: attr(data-on);
}
}/* No JavaScript — content:attr(data-off/on) swaps mid-keyframe behind a rotateX flip, with 80ms per-tile delays cascading the board. */
/* No JavaScript — content:attr(data-off/on) swaps mid-keyframe behind a rotateX flip, with 80ms per-tile delays cascading the board. */Here's a working CSS Toggles & Switche from CodeFronts. Use it as-is or adapt to your framework. All classes are scoped under a unique prefix so the code won't collide with your existing styles. MIT licensed.
Demo: Split-Flap Board
Source: https://codefronts.com/components/css-toggles-switches/split-flap-board/
A retro-mechanical airport departure board built from CSS-only rotateX flips. Toggling cycles both rows simultaneously — OFFLINE flips to ONLINE, STANDBY flips to ACTIVE — with each character flipping in sequence for the cascading split-flap feel.
## HTML
```html
<label class="tgl-32">
<input class="tgl-32__input" type="checkbox" checked>
<span class="tgl-32__stage" aria-hidden="true">
<span class="tgl-32__row">
<span class="tgl-32__lbl">Status</span>
<span class="tgl-32__board">
<span class="tgl-32__char" data-off="O" data-on="O"></span>
<span class="tgl-32__char" data-off="F" data-on="N"></span>
<span class="tgl-32__char" data-off="F" data-on="L"></span>
<span class="tgl-32__char" data-off="L" data-on="I"></span>
<span class="tgl-32__char" data-off="I" data-on="N"></span>
<span class="tgl-32__char" data-off="N" data-on="E"></span>
<span class="tgl-32__char" data-off="E" data-on="·"></span>
</span>
</span>
<span class="tgl-32__row">
<span class="tgl-32__lbl">Mode</span>
<span class="tgl-32__board">
<span class="tgl-32__char" data-off="S" data-on="A"></span>
<span class="tgl-32__char" data-off="T" data-on="C"></span>
<span class="tgl-32__char" data-off="A" data-on="T"></span>
<span class="tgl-32__char" data-off="N" data-on="I"></span>
<span class="tgl-32__char" data-off="D" data-on="V"></span>
<span class="tgl-32__char" data-off="B" data-on="E"></span>
<span class="tgl-32__char" data-off="Y" data-on="·"></span>
</span>
</span>
</span>
</label>
```
## CSS
```css
.tgl-32 {
--tgl-32-bg: #0a0a12;
--tgl-32-border: #1a1a28;
--tgl-32-ash: #7a7a98;
--tgl-32-volt: #e0ff00;
--tgl-32-ice: #00e5ff;
--tgl-32-flip: 0.5s;
font-family: "Inconsolata", "Roboto Mono", ui-monospace, monospace;
font-size: 14px;
min-height: 100vh;
width: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 24px;
padding: 48px 20px;
background: #14141e;
box-sizing: border-box;
}
.tgl-32__input {
position: absolute;
width: 1px;
height: 1px;
padding: 0;
margin: -1px;
overflow: hidden;
clip: rect(0,0,0,0);
white-space: nowrap;
border: 0;
}
.tgl-32__stage {
display: flex;
flex-direction: column;
gap: 10px;
}
.tgl-32__row {
display: flex;
align-items: center;
gap: 10px;
}
.tgl-32__lbl {
min-width: 56px;
font-size: 12px;
color: var(--tgl-32-ash);
letter-spacing: 0.08em;
text-transform: uppercase;
}
.tgl-32__board {
display: flex;
gap: 4px;
}
/* Each char is a black tile with a horizontal seam down the middle and
a CSS-only flip. The letter is rendered via data-off/data-on attrs in
a pseudo, so toggling swaps which attr is shown. */
.tgl-32__char {
position: relative;
display: inline-flex;
align-items: center;
justify-content: center;
width: 28px;
height: 38px;
border-radius: 5px;
background: var(--tgl-32-bg);
border: 1px solid var(--tgl-32-border);
font-size: 18px;
font-weight: 500;
color: var(--tgl-32-ash);
box-shadow: inset 0 1px 0 rgba(255,255,255,0.04), inset 0 -1px 0 rgba(0,0,0,0.3);
overflow: hidden;
transform-style: preserve-3d;
perspective: 400px;
transition: color var(--tgl-32-flip) ease;
}
/* Seam across the middle of every char tile. */
.tgl-32__char::after {
content: "";
position: absolute;
left: 0;
right: 0;
top: 50%;
height: 1px;
background: rgba(0,0,0,0.6);
z-index: 2;
pointer-events: none;
}
/* The letter itself lives in ::before so we can flip it independently
of the tile chrome. Default shows the off character. */
.tgl-32__char::before {
content: attr(data-off);
display: inline-block;
transform-origin: center;
animation: tgl-32-off var(--tgl-32-flip) ease both;
}
@keyframes tgl-32-off {
0% {
transform: rotateX(-90deg);
}
50% {
content: attr(data-off);
}
100% {
transform: rotateX(0);
}
}
@keyframes tgl-32-on {
0% {
transform: rotateX(0);
}
50% {
transform: rotateX(-90deg);
}
51% {
transform: rotateX(90deg);
}
100% {
transform: rotateX(0);
}
}
/* Stagger — each char is delayed 80ms further than the previous so the
board cascades. Both rows share the same stagger pattern. */
.tgl-32__board .tgl-32__char:nth-child(1) {
animation-delay: 0ms;
}
.tgl-32__board .tgl-32__char:nth-child(2) {
animation-delay: 80ms;
}
.tgl-32__board .tgl-32__char:nth-child(3) {
animation-delay: 160ms;
}
.tgl-32__board .tgl-32__char:nth-child(4) {
animation-delay: 240ms;
}
.tgl-32__board .tgl-32__char:nth-child(5) {
animation-delay: 320ms;
}
.tgl-32__board .tgl-32__char:nth-child(6) {
animation-delay: 400ms;
}
.tgl-32__board .tgl-32__char:nth-child(7) {
animation-delay: 480ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__char {
color: var(--tgl-32-volt);
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__row:nth-child(2) .tgl-32__char {
color: var(--tgl-32-ice);
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__char::before {
content: attr(data-on);
animation: tgl-32-on var(--tgl-32-flip) ease both;
animation-delay: inherit;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(1) {
animation-delay: 0ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(2) {
animation-delay: 80ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(3) {
animation-delay: 160ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(4) {
animation-delay: 240ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(5) {
animation-delay: 320ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(6) {
animation-delay: 400ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(7) {
animation-delay: 480ms;
}
.tgl-32__input:focus-visible ~ .tgl-32__stage {
outline: 2px solid var(--tgl-32-volt);
outline-offset: 6px;
border-radius: 6px;
}
@media (prefers-reduced-motion: reduce) {
.tgl-32__char,
.tgl-32__char::before {
animation: none;
transition: none;
}
.tgl-32__char::before {
content: attr(data-off);
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__char::before {
content: attr(data-on);
}
}
```
## JavaScript
```js
/* No JavaScript — content:attr(data-off/on) swaps mid-keyframe behind a rotateX flip, with 80ms per-tile delays cascading the board. */
```Here's a working CSS Toggles & Switche from CodeFronts. Use it as-is or adapt to your framework. All classes are scoped under a unique prefix so the code won't collide with your existing styles. MIT licensed.
Demo: Split-Flap Board
Source: https://codefronts.com/components/css-toggles-switches/split-flap-board/
A retro-mechanical airport departure board built from CSS-only rotateX flips. Toggling cycles both rows simultaneously — OFFLINE flips to ONLINE, STANDBY flips to ACTIVE — with each character flipping in sequence for the cascading split-flap feel.
## HTML
```html
<label class="tgl-32">
<input class="tgl-32__input" type="checkbox" checked>
<span class="tgl-32__stage" aria-hidden="true">
<span class="tgl-32__row">
<span class="tgl-32__lbl">Status</span>
<span class="tgl-32__board">
<span class="tgl-32__char" data-off="O" data-on="O"></span>
<span class="tgl-32__char" data-off="F" data-on="N"></span>
<span class="tgl-32__char" data-off="F" data-on="L"></span>
<span class="tgl-32__char" data-off="L" data-on="I"></span>
<span class="tgl-32__char" data-off="I" data-on="N"></span>
<span class="tgl-32__char" data-off="N" data-on="E"></span>
<span class="tgl-32__char" data-off="E" data-on="·"></span>
</span>
</span>
<span class="tgl-32__row">
<span class="tgl-32__lbl">Mode</span>
<span class="tgl-32__board">
<span class="tgl-32__char" data-off="S" data-on="A"></span>
<span class="tgl-32__char" data-off="T" data-on="C"></span>
<span class="tgl-32__char" data-off="A" data-on="T"></span>
<span class="tgl-32__char" data-off="N" data-on="I"></span>
<span class="tgl-32__char" data-off="D" data-on="V"></span>
<span class="tgl-32__char" data-off="B" data-on="E"></span>
<span class="tgl-32__char" data-off="Y" data-on="·"></span>
</span>
</span>
</span>
</label>
```
## CSS
```css
.tgl-32 {
--tgl-32-bg: #0a0a12;
--tgl-32-border: #1a1a28;
--tgl-32-ash: #7a7a98;
--tgl-32-volt: #e0ff00;
--tgl-32-ice: #00e5ff;
--tgl-32-flip: 0.5s;
font-family: "Inconsolata", "Roboto Mono", ui-monospace, monospace;
font-size: 14px;
min-height: 100vh;
width: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 24px;
padding: 48px 20px;
background: #14141e;
box-sizing: border-box;
}
.tgl-32__input {
position: absolute;
width: 1px;
height: 1px;
padding: 0;
margin: -1px;
overflow: hidden;
clip: rect(0,0,0,0);
white-space: nowrap;
border: 0;
}
.tgl-32__stage {
display: flex;
flex-direction: column;
gap: 10px;
}
.tgl-32__row {
display: flex;
align-items: center;
gap: 10px;
}
.tgl-32__lbl {
min-width: 56px;
font-size: 12px;
color: var(--tgl-32-ash);
letter-spacing: 0.08em;
text-transform: uppercase;
}
.tgl-32__board {
display: flex;
gap: 4px;
}
/* Each char is a black tile with a horizontal seam down the middle and
a CSS-only flip. The letter is rendered via data-off/data-on attrs in
a pseudo, so toggling swaps which attr is shown. */
.tgl-32__char {
position: relative;
display: inline-flex;
align-items: center;
justify-content: center;
width: 28px;
height: 38px;
border-radius: 5px;
background: var(--tgl-32-bg);
border: 1px solid var(--tgl-32-border);
font-size: 18px;
font-weight: 500;
color: var(--tgl-32-ash);
box-shadow: inset 0 1px 0 rgba(255,255,255,0.04), inset 0 -1px 0 rgba(0,0,0,0.3);
overflow: hidden;
transform-style: preserve-3d;
perspective: 400px;
transition: color var(--tgl-32-flip) ease;
}
/* Seam across the middle of every char tile. */
.tgl-32__char::after {
content: "";
position: absolute;
left: 0;
right: 0;
top: 50%;
height: 1px;
background: rgba(0,0,0,0.6);
z-index: 2;
pointer-events: none;
}
/* The letter itself lives in ::before so we can flip it independently
of the tile chrome. Default shows the off character. */
.tgl-32__char::before {
content: attr(data-off);
display: inline-block;
transform-origin: center;
animation: tgl-32-off var(--tgl-32-flip) ease both;
}
@keyframes tgl-32-off {
0% {
transform: rotateX(-90deg);
}
50% {
content: attr(data-off);
}
100% {
transform: rotateX(0);
}
}
@keyframes tgl-32-on {
0% {
transform: rotateX(0);
}
50% {
transform: rotateX(-90deg);
}
51% {
transform: rotateX(90deg);
}
100% {
transform: rotateX(0);
}
}
/* Stagger — each char is delayed 80ms further than the previous so the
board cascades. Both rows share the same stagger pattern. */
.tgl-32__board .tgl-32__char:nth-child(1) {
animation-delay: 0ms;
}
.tgl-32__board .tgl-32__char:nth-child(2) {
animation-delay: 80ms;
}
.tgl-32__board .tgl-32__char:nth-child(3) {
animation-delay: 160ms;
}
.tgl-32__board .tgl-32__char:nth-child(4) {
animation-delay: 240ms;
}
.tgl-32__board .tgl-32__char:nth-child(5) {
animation-delay: 320ms;
}
.tgl-32__board .tgl-32__char:nth-child(6) {
animation-delay: 400ms;
}
.tgl-32__board .tgl-32__char:nth-child(7) {
animation-delay: 480ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__char {
color: var(--tgl-32-volt);
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__row:nth-child(2) .tgl-32__char {
color: var(--tgl-32-ice);
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__char::before {
content: attr(data-on);
animation: tgl-32-on var(--tgl-32-flip) ease both;
animation-delay: inherit;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(1) {
animation-delay: 0ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(2) {
animation-delay: 80ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(3) {
animation-delay: 160ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(4) {
animation-delay: 240ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(5) {
animation-delay: 320ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(6) {
animation-delay: 400ms;
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__board .tgl-32__char:nth-child(7) {
animation-delay: 480ms;
}
.tgl-32__input:focus-visible ~ .tgl-32__stage {
outline: 2px solid var(--tgl-32-volt);
outline-offset: 6px;
border-radius: 6px;
}
@media (prefers-reduced-motion: reduce) {
.tgl-32__char,
.tgl-32__char::before {
animation: none;
transition: none;
}
.tgl-32__char::before {
content: attr(data-off);
}
.tgl-32__input:checked ~ .tgl-32__stage .tgl-32__char::before {
content: attr(data-on);
}
}
```
## JavaScript
```js
/* No JavaScript — content:attr(data-off/on) swaps mid-keyframe behind a rotateX flip, with 80ms per-tile delays cascading the board. */
```How this works
Each tile stores both letters as data attributes; the visible glyph is the tile's ::before with content:attr(data-off), swapped to attr(data-on) when checked. The flip illusion is two keyframes: tgl-32-on rotates the letter to 90°, hard-swaps at the 50/51% midpoint, and rotates back — reading exactly like a flap passing the seam.
The cascade is per-tile animation-delay steps of 80ms (declared for both directions so unchecking ripples too), and animation-delay:inherit lets the ::before pick up its tile's delay. A 1px seam ::after across each tile's middle plus inset top/bottom shadows sell the mechanical housing. Two rows flip simultaneously — volt for status, ice for mode.
Make it yours
- Change the words by editing data-off/data-on per tile — keep rows equal length, pad with '·'.
- Tighten the cascade with 50ms delay steps.
- Slow the flip via
--tgl-32-flip(it feeds both keyframes). - Amber-on-black palette for the classic airport look.
Gotchas — read before shipping
- content:attr() swaps are instant — the rotateX keyframe around the swap is what hides the cut; keep the swap at the animation midpoint.
- Both checked AND unchecked delay ladders must be declared, or unchecking flips all tiles at once.
- prefers-reduced-motion must fall back to a plain content swap (handled) — a 14-tile cascade is a lot of motion.
Browser support
| Chrome | Safari | Firefox | Edge |
|---|---|---|---|
| 43+ | 9+ | 16+ | 43+ |
content:attr() + 3D keyframes; universal. The letters remain real data attributes, and state is on the checkbox for AT.
Techniques used in this demo
3D transforms (perspective + preserve-3d)@keyframesMDN ↗